http://www..dopplerinteractive.com/
http://tools.dopplerinteractive.com/
http://games.dopplerinteractive.com/
http://store.dopplerinteractive.com/
http://blog.dopplerinteractive.com/
http://about.dopplerinteractive.com/
http://contact.dopplerinteractive.com/

Factsheet
Videos
Images
Logo
Team
Contact



 


 

https://itunes.apple.com/app/hell-is-mountain-flower-nightmare/id1056286204?mt=8
https://play.google.com/store/apps/details?id=com.dopplerinteractive.mountainflower
http://www.amazon.com/Hell-Mountain-Flower-Nightmare-Mystery/dp/B019MHHVBW

 

 Factsheet


Die, die, jump, die - climb the mountain and hunt the demons.

Journey through a sharp, minimalist, ever-changing world - grab hold of crumbling mountainside, swipe higher and higher.

Be broken by the Birds, consumed by the Teeth and digested by the Plants.

Solve the mystery to summon each Demon - show your skill and resolve, and eventually - be free to climb forever.

Through failure our expectations become lower, but our lives become easier.


Developer 
Doppler Interactive

Based in Los Angeles, USA 
(Formerly Sydney, Australia)

Website
www.dopplerinteractive.com

Platforms
iPhone & iPad
Android
Amazon

Release date
January 6, 2016

 

Videos




 

Images

Download all images (.zip 1.4mb)

Download all images (.zip 1.4mb)


 

Logo


 

Team

We are... Doppler Interactive - two individuals attempting to draw a line-of-best-fit through the strange, the raw and the beautiful.

A "company" in only the loosest sense of the word - Doppler Interactive is a two-person game development team.

We began in a terrible apartment in Sydney, Australia and made the most minor of ripples with Unity Editor tools (Tidy Tile Mapper) and bizarre mobile games (Ball of Woe). 

We moved to Los Angeles, California and had a brief moment in the proverbial 'sun' with our strange, colorful game "Cube & Star: An Arbitrary Love".

We won Intel LevelUp's "Best Other Game" and were Indiecade finalists - and work with... most every platform. 

To this day; we continue that eternal struggle between... tolerating bureaucracy, participating in the economy and creating art. 

Joshua McGrath
Part enthusiasm, part stubborn will-power, all meat. Unity developer, game-design aspirant, occasional artist, fast-talker. Responsible for... programming, audio and pushing things to their inevitable, terrifying conclusion.
Twitter: @DopplerInteract

Jessica McGrath née Ellis
God's impressionist rendition of humanity - the fine-handed, detail-oriented 'yin' of the team. If it's beautiful, visual and textural - it's the work of Jessica.
Twitter: @TheDopplerDuck

 

Contact

Inquiries: info@dopplerinteractive.com

Twitter: @DopplerInteract

Facebook: DopplerInteractive

Web: www.dopplerinteractive.com

Youtube: DopplerInteractive